Math 160 - Projects
Listed below are the various projects that will be required throughout
the semester. Each of these are worth 20 points and will be due the day following
the exam for the appropriate chapter. These projects take you above and beyond
the material covered in the book or require outside data acquisition.
You may work in groups of up to three people per project (with the exception
of the first part of the first project, which is an individual project). Turn
in one project with all group member's names on it.
Plan on reading the section of the book dealing with the matter before
we cover it in class; you will not always have time to finish the project if
you wait until we do.
Some of these projects are very similar to problems that will appear on
your exam. So even though they are not due until the day after the exam, it
would be wise for you to work and understand them before the exam.
Project 1, Chapter 3
Part I (10 points) - Individual
Your project is to plan a retirement fund for yourself. To simplify calculations,
assume all transactions - starting of annuity fund, retirement, and death -
occur on your birthday. Assume a nominal interest rate of 3% has been guaranteed
for the remainder of your life. There is a worksheet available to give you an idea of the format I'm looking for. Feel free to use that paper
to write your answers on.
- Identify the age you will be on your birthday this year.
- Identify the age at which you wish to retire. Identify the number
of years before retirement.
- Identify the age at which you anticipate dying. Identify the number
of years of retirement.
- Identify the monthly payment you anticipate needing during your
retirement.
- Calculate the present value necessary on the date of retirement
to finance your retirement.
- The present value needed to retire is the future value necessary
upon retirement. Calculate the monthly payment needed before retirement to
have enough money to retire.
- Calculate the amount of money in your retirement fund after ten
years assuming you make the regular payments just calculated.
- After the ten years, assume that you receive an inheritance of
$20,000 and add it to your retirement fund. If you stop making regular payments,
and just let what money is in the account draw interest, what will the amount
be at the time of retirement?
- Subtract this amount from the future value needed upon retirement
and recompute the monthly payment necessary to obtain the future value. Remember
that ten years have gone by. If no more monthly payments are needed, then
state the monthly benefit when you retire.
Part II (10 points) - Group
Plan a house mortgage. Monthly payments will be made for 30 years on
a fixed loan rate of 6%. Assume that you make a 20% downpayment.
- Find a house you would like to purchase that costs between $80,000
and $200,000. Include the address and cost of the home in your project. You
can find homes in the newspaper or online at http://www.realtor.com/decaturil/
- How much is the down payment?
- Compute the monthly payment needed to finance the balance of the
house.
- How much will money will you pay to repay the loan?
- How much interest will you pay?
- It is now ten years later and you have made regular payments on
the house.
- Determine how much money is still owed on the house after
10 years.
- The house is now worth 8% more than what you paid for it.
How much is the house worth?
- How much equity do you have in the house?
- Going back to when you took out the loan, assume that you pay an
extra $250 a month.
- How long will it take to pay off the loan?
- How much will you repay
- How much interest will you pay?
Project 2, Chapter 4
Part I (10 points)
Solve the following matrix equations for X if possible. If it can’t be
solved, write "not possible". Assume capital letters represent matrices.
- AX = B
- AX + BX = C
- XA + XB = C
- AX - X = B
- AX - 3X = B
- XA - 3X = B
- AX + B = CX + D
- X = MX + D
- AXA = B
- AX + XA = B
Part II - The Abilene Network (10 points)
Abilene is a nationwide, high speed, Internet Protocol (IP), research
and education network created by collaboration among Qwest®, Cisco®, Nortel
Networks®, Indiana University and Internet2®. Abilene runs on over 10,000 miles
of the Qwest nationwide Synchronous Optical Network (SONET) backbone, and Qwest
provides facilities and engineering support for the Abilene Internet Protocol
(IP) infrastructure. The contributions of Qwest and these dedicated Corporate
Partners have resulted in the creation and successful operation of a backbone
network with an estimated value of approximately $500 million.
The predominant Internet2 backbone network, Abilene is utilized by leading
universities in almost all fifty states, including Alaska and Hawaii. Nearly
200 U.S. universities take advantage of Abilene to collaborate on such diverse
advanced applications as tele-immersion, virtual laboratories, distance learning,
distributed performing arts, tele-medicine and digital libraries.
There is a map of the Abilene network at http://www.qwest.com/about/qwest/internet2/map.html.
I have created a blank
incidence matrix that you may wish to print an use to make this easier for you. It requires Adobe
Acrobat Reader to view.
When I write "hop" or "network
segment", I mean a trip between two cities.
- Create an incidence matrix for the Abilene network. List the cities
in alphabetical order.
- What is the maximum number of hops a packet might travel before
reaching its destination? (Hint: find A + A2 + A3 + ... until every non-diagonal element is greater than zero). Write down this
matrix.
- Part of the design of a good network is redundancy. If any one
site loses connectivity, the rest of the network must continue to function.
If the site at Kansas City goes down, what is the maximum number of hops
a packet might travel before reaching its destination (assume its destination
isn’t Kansas City)? Write down the matrix used to determine this answer.
Project 3, Chapter 6
Part I - Probabilities (10 points)
Find the probabilities of the following winning poker hands. Assume aces
are high and that five cards are drawn from a standard 52 card deck. Show work
and the probabilities.
- Royal Flush - (Five highest cards from ten through ace in any single
suit)
- Straight Flush - (Five cards of the same suit in numerical order)
- Four of a Kind
- Full House - (Three of one kind of card and two of another)
- Flush - (Five cards of the same suit)
- Straight - (Five cards in sequence but not the same suit)
- Three of a Kind
- Two Pairs
- One Pair
- Not a winning hand
Part II - Decision Theory (10 points)
John and Mitchy run a computer store. They can purchase 10 computers
from Zol and Denny for $1400 each, 30 computers from McGuinn and McGuire for
$1300 each, or 50 computers from Sebastian for $1250 each (they can buy from
more than one dealer, but only one order per dealer). John and Mitchy sell
the computers for $1500 each. Each computer that is left at the end of the
month will be sold in a clearance sale for $900. John and Mitchy estimate a
loss of goodwill of $50 for each customer which comes into the store, but is
unable to purchase a computer. During the month, the customers will either
demand 15, 30, 45, or 60 computers. Assume the probability of 15, 30, 45, or
60 computers is 0.10, 0.15, 0.50, and 0.25 respectively.
- Create a payoff table with the five actions (purchase plans) and
four states of nature (demand)
- Create the opportunistic loss (regret) table.
- For each decision criteria (expected value, maximax, maximin, minimax),
find the payoff or loss for each action and the best action.
Project 4, Chapter 8
Part I (10 points)
Consider the following two-person zero-sum game.
| |
Cereal |
Dairy |
Meat |
Snacks |
| Baking |
-3 |
1 |
-5 |
4 |
| Fruits |
2 |
-1 |
-2 |
3 |
| Pasta |
-1 |
1 |
3 |
-2 |
| Soda |
3 |
4 |
-1 |
2 |
The row player is "Rick's Ready Mart" and
the column player is "Corissa's Country Market".
Rick and Corissa own the only two grocery stores in town so that a sale
for Rick is a loss for Corissa and vice versa. Each week, they each run a special
on exactly one type of food in an effort to draw business into their store.
The matrix showing the choices and the gain in sales for Rick’s store are shown.
Answer the following questions.
- What is the optimal strategy for Rick and Corissa? What is the
value of the game for Rick under that those strategies?
- If Rick and Corissa each randomly select a food type to put on
sale, what is the value of the game for Rick?
- If Rick finds out that Corissa is going to spin the spinner from
the game Life (10 slots) and place Cereal on sale if a 1 shows up, Dairy
on sale if a 2 or 3 shows up, Meat on sale if a 4, 5, or 6 shows up, and
Snacks on sale if a 7, 8, 9, or 10 shows up, what is the expected value under
each action for Rick? What should Rick’s a priori strategy be?
- If the information that Rick obtained in the last question was
incorrect, but Corissa finds out that Rick is going to pick a food type according
to that information, what food type should Corissa put on sale to maximize
her sales?
Part II (10 points)
- Create a 4 by 4 non-strictly determined game matrix with no recessive
rows or columns.
- Turn the matrix into a story problem. The matrix can be given as
a matrix, but come up with choices for the row and column players to make
it an interesting problem.
- Solve the game.
Project 5, Chapter 9
Part I - Peg Moving (10 points)
A
game is played by placing a peg into one of ten holes arranged as shown in
the figure. The peg is then randomly moved to one of the adjacent holes (as
an example, F is adjacent to C, E, I, and J) until one of the vertices (A,
G, or J) is reached. A worksheet has been created to help you setup the problem.
- Create a transition matrix.
- Find the fundamental matrix F.
- If the game is begun by placing the peg into hole E, how many moves
can be expected to be made before the game is over?
- What is the probability of ending up in hole A if the peg is placed
into hole F to begin with?
Part II - Craps (10 points)
Consider the dice game of craps as an absorbing Markov chain. The rules
of craps are as follow: A pair of dice are rolled. If the sum on the first
roll is a 7 or an 11, you win immediately and the game is over. If the sum
on the first roll is a 2, 3, or 12, you lose immediately and the game is over.
If the sum on the first roll is a 4, 5, 6, 8, 9, or 10, that sum becomes the "point" and you continue rolling the dice until you roll your point again and win or
you roll a 7 and lose.
A worksheet that
can be completed is available in PDF format.
- Write a 1×3 matrix indicating the probabilities of winning, losing,
or making a point on the first roll of the dice.
- Find the expected number of rolls before winning or losing and
the probability of winning and losing for each of the point values.
- Find the overall probability of winning and losing a game of craps.
Note that the probabilities of winning and losing for the individual point
values are conditional probabilities ... they are dependent upon rolling
that particular point value on the first roll, so use the general multiplication
rule.
- Find the expected number of rolls for a game of craps. To find
the expected number of rolls for a point (since they’re different depending
on the point value), find the expected value of the number of rolls when
weighted with the probability of rolling that point. Be sure and add one
to the number of rolls to include the first roll of the dice.